output log, The Novelist
[ Pobierz całość w formacie PDF ]GfxDevice: creating device client; threaded=1Direct3D:Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]Renderer: NVIDIA GeForce GTX 780Vendor: NVIDIAVRAM: 2994 MB (via DXGI)Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0<RI> Initializing input.<RI> Input initialized.desktop: 1920x1080 60Hz; virtual: 3200x1269 at 0,-189Initialize engine version: 3.5.7f6Begin MonoManager ReloadAssemblyPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\UnityEngine.dll (this message is harmless)Loading G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\uScriptRuntime.dll (this message is harmless)Loading G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\uScriptRuntime.dll into Unity Child Domain- Completed reload, in 0.044 secondsPlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\System.dll (this message is harmless)Skipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymorePlatform assembly: G:\#Steam\steamapps\common\The Novelist\The Novelist_Data\Managed\Boo.Lang.dll (this message is harmless)Skipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreUnloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 18114. Operation took 120.095700 ms.Skipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreSkipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreUnloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 17973. Operation took 109.460175 ms.Skipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreSkipped rendering frame because GfxDevice is in invalid state (device lost)(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 1613)HandleD3DDeviceLostHandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreUnloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 15465 unused Assets to reduce memory usage. Loaded Objects now: 18007. Operation took 213.167027 ms.Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 18019. Operation took 109.972492 ms. [ Pobierz całość w formacie PDF ]
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