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# Tux Racer 0.61 configuration file## data_dir## The location of the Tux Racer data files#set data_dir "."# fullscreen## If true then the game will run in full-screen mode.#set fullscreen true# x_resolution## The horizontal size of the Tux Racer window#set x_resolution 640# y_resolution## The vertical size of the Tux Racer window#set y_resolution 480# bpp_mode## Controls how many bits per pixel are used in the game.# Valid values are:## 0: Use current bpp setting of operating system# 1: 16 bpp# 2: 32 bpp# Note that some cards (e.g., Voodoo1, Voodoo2, Voodoo3) only support# 16 bits per pixel.#set bpp_mode 0# capture_mouse## If true, then the mouse will not be able to leave the# Tux Racer window.# If you lose keyboard focus while running Tux Racer, try setting# this to true.#set capture_mouse false# force_window_position## If true, then the Tux Racer window will automatically be# placed at (0,0)#set force_window_position false# quit_key## Key binding for quitting a race#set quit_key "q escape"# turn_left_key## Key binding for turning left#set turn_left_key "j left"# turn_right_key## Key binding for turning right#set turn_right_key "l right"# trick_modifier_key## Key binding for doing tricks#set trick_modifier_key "d"# brake_key## Key binding for braking#set brake_key "k space down"# paddle_key## Key binding for paddling (on the ground) and flapping (in the air)#set paddle_key "i up"# jump_key## Key binding for jumping#set jump_key "e"# reset_key## Key binding for resetting the player position#set reset_key "backspace"# follow_view_key## Key binding for the "Follow" camera mode#set follow_view_key "1"# behind_view_key## Key binding for the "Behind" camera mode#set behind_view_key "2"# above_view_key## Key binding for the "Above" camera mode#set above_view_key "3"# view_mode## Default view mode. Possible values are## 0: Behind# 1: Follow# 2: Above#set view_mode 1# screenshot_key## Key binding for taking a screenshot#set screenshot_key "="# pause_key## Key binding for pausing the game#set pause_key "p"# joystick_paddle_button## Joystick button for paddling (numbering starts at 0).# Set to -1 to disable.#set joystick_paddle_button 0# joystick_brake_button## Joystick button for braking (numbering starts at 0).# Set to -1 to disable.#set joystick_brake_button 2# joystick_jump_button## Joystick button for jumping (numbering starts at 0)#set joystick_jump_button 3# joystick_trick_button## Joystick button for doing tricks (numbering starts at 0)#set joystick_trick_button 1# joystick_continue_button## Joystick button for moving past intro, paused, and# game over screens (numbering starts at 0)#set joystick_continue_button 0# joystick_x_axis## Joystick axis to use for turning (numbering starts at 0)#set joystick_x_axis 0# joystick_y_axis## Joystick axis to use for paddling/braking (numbering starts at 0)#set joystick_y_axis 1# no_audio## If True, then audio in the game is completely disabled.#set no_audio false# sound_enabled## Use this to turn sound effects on and off.#set sound_enabled true# music_enabled## Use this to turn music on and off.#set music_enabled true# sound_volume## This controls the sound volume (valid range is 0-127).#set sound_volume 127# music_volume## This controls the music volume (valid range is 0-127).#set music_volume 64# audio_freq_mode## The controls the frequency of the audio. Valid values are:## 0: 11025 Hz# 1: 22050 Hz# 2: 44100 Hz#set audio_freq_mode 1# audio_format_mode## This controls the number of bits per sample for the audio.# Valid values are:## 0: 8 bits# 1: 16 bits#set audio_format_mode 1# audio_stereo## Audio will be played in stereo of true, and mono if false#set audio_stereo true# audio_buffer_size## [EXPERT] Controls the size of the audio buffer.# Increase the buffer size if you experience choppy audio# (at the cost of greater audio latency)#set audio_buffer_size 2048# display_fps## Set this to true to display the current framerate in Hz.#set display_fps false# course_detail_level## [EXPERT] This controls how accurately the course terrain is# rendered. A high value results in greater accuracy at the cost of# performance, and vice versa. This value can be decreased and# increased in 10% increments at runtime using the F9 and F10 keys.# To better see the effect, activate wireframe mode using the F11# key (this is a toggle).#set course_detail_level 75# forward_clip_distance## Controls how far ahead of the camera the course# is rendered. Larger values mean that more of the course is# rendered, resulting in slower performance. Decreasing this# value is an effective way to improve framerates.#set forward_clip_distance 75# backward_clip_distance## [EXPERT] Some objects aren't yet clipped to the view frustum,# so this value is used to control how far up the course these# objects are drawn.#set backward_clip_distance 10# tree_detail_distance## [EXPERT] Controls the distance at which trees are drawn with# two rectangles instead of one.#set tree_detail_distance 20# terrain_blending## Controls the blending of the terrain textures. Setting this# to false will help improve performance.#set terrain_blending true# perfect_terrain_blending## [EXPERT] If true, then terrain triangles with three different# terrain types at the vertices will be blended correctly# (instead of using a faster but imperfect approximation).#set perfect_terrain_blending false# terrain_envmap## If true, then the ice will be drawn with an "environment map",# which gives the ice a shiny appearance. Setting this to false# will help improve performance.#set terrain_envmap true# disable_fog## If true, then fog will be turned off. Some Linux drivers for the# ATI Rage128 seem to have a bug in their fog implementation which# makes the screen nearly pure white when racing; if you experience# this problem then set this variable to true.#set disable_fog false# draw_tux_shadow## Set this to true to display Tux's shadow. Note that this is a# hack and is quite expensive in terms of framerate.# [EXPERT] This looks better if your card has a stencil buffer;# if compiling use the --enable-stencil-buffer configure option# to enable the use of the stencil buffer#set draw_tux_shadow false# tux_sphere_divisions## [EXPERT] Higher values result in a more finely subdivided mesh# for Tux, and vice versa. If you're experiencing low framerates,# try lowering this value.#set tux_sphere_divisions 6# tux_shadow_sphere_divisions## [EXPERT] The level of subdivision of Tux's shadow.#set tux_shadow_sphere_divisions 3# draw_particles## Controls the drawing of snow particles that are kicked up as Tux# turns and brakes. Setting this to false should help improve# performance.#set draw_particles true# track_marks## If true, then the players will leave track marks in the snow.#set track_marks true# ui_snow## If true, then the ui screens will have falling snow.#set ui_snow true# nice_fog## [EXPERT] If true, then the GL_NICEST hint will be used when# rendering fog. On some cards, setting this to false may improve# performance.#set nice_fog true# use_cva## [EXPERT] If true, then compiled vertex arrays will be used when# drawing the terrain. Whether or not this helps performance# is driver- and card-dependent.#set use_cva true# cva_hack## Some card/driver combinations render the terrrain incorrectly# when using compiled vertex arrays. This activates a hack# to work around that problem.#set cva_hack true# use_sphere_display_list## [EXPERT] Mesa 3.1 sometimes renders Tux strangely when display# lists are used. Setting this to false should solve the problem# at the cost of a few Hz.#set use_sphere_display_list true# do_intro_animation## If false, then the introductory animation sequence will be skipped.#set do_intro_animation true# mipmap_type## [EXPERT] Allows you to control which type of texture# interpolation/mipmapping is used when rendering textures. The# values correspond to the following OpenGL settings:## 0: GL_NEAREST# 1: GL_LINEAR# 2: GL_NEAREST_MIPMAP_NEAREST# 3: GL_LINEAR_MIPMAP_NEAREST# 4: GL_NEAREST_MIPMAP_LINEAR# 5: GL_LINEAR_MIPMAP_LINEAR## On some cards, you may be able to improve performance by# decreasing this number, at the cost of lower image quality.#set mipmap_type 3# ode_solver## Selects the ODE (ordinary differential equation) solver.# Possible values are:## 0: Modified Euler (fastest but least accurate)# 1: Runge-Kutta (2,3)# 2: Runge-Kutta (4,5) (slowest but most accurate)#set ode_solver 1# fov## [EXPERT] Sets the camera field-of-view#set fov 60# debug## [EXPERT] Controls the Tux Racer debugging modes#set debug ""# warning_level## [EXPERT] Controls the Tux Racer warning messages#set warning_level 100# write_diagnostic_log## If true, then a file called diagnostic_log.txt will be generated# which you should attach to any bug reports you make.# To generate the file, set this variable to "true", and# then run the game so t... 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