nq-rules, Warhammer Fantasy Battle

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FOR 25MM - 30MM MINIATURES
THE FANTASY BATTLES MINIATURES WARGAME
No Quarter : Fantasy Wargames
No Quarter
Fantasy Wargames
Designed and Written by
Chris Gilders
Additional Material and Playtesting by
Steve Cunningham, Glenn Few,
Robert Fransgaard, Tony Kenealy
Diagrams and Templates
Robert Fransgaard, Matthew Lyon
Image Editing
Mark Carmichael
Background History
Tony Kenealy, Chris Gilders
Original Artwork
Brian Smith, Mike Wikan
Cover Art
Robert Fransgaard
Model Painters
Robert Fransgaard, Erwan Hascoet,
Christian Weiss, Tom Weiss
Additional Contributions
Tim Gittins, Robert Grainger,
Jane Kenealy, Colin Matthews
Web
www.WargamesUnlimited.com
These rules are free to distribute in their original format.
2002-2007
Heresy Miniatures
,
i-Kore
,
Dragonrune
,
Epicast
,
Privateer Press
and
Games
Workshop
are all registered trademarks of the respective companies and are
used without permission. No challenge whatsoever is intended to the status of
the intellectual property rights of the companies, including, but not limited to
trademarks and copyrights of the companies. This document has no legal or
business connection to or relationship with any of the companies. Images of
miniatures are used for illustrative purposes only and in no way reflect a
connection between the author and any of the companies. This a free to
distribute rules system and is not run for profit.
This is a D6 free zone.
www.WargamesUnlimited.com
Page 2
September 2007 v2.5a
No Quarter : Fantasy Wargames
Contents
Introduction ...........................................................8
The Fantasy World Of Genayria ..........................8
Additional Battle Points..............................................18
Number Of Game Turns......................................18
Ryft Gates....................................................................9
What You Need To Play......................................10
Model Facing........................................................19
Attack Zone................................................................19
Formations...........................................................19
Miniatures..................................................................10
Dice ...........................................................................11
Ruler..........................................................................11
Ranked Formation .....................................................19
Special Models In Ranked Units ................................19
Templates..................................................................11
Playing Surface And Terrain......................................11
The Army..............................................................12
Closed Formation.......................................................20
Skirmish Formation....................................................20
Dispersed Formation..................................................20
Units ..........................................................................12
Unit Leaders ..............................................................12
Changing Formations.................................................20
Individuals And Characters In Units...........................20
Actions..................................................................21
Specialists .................................................................12
Individuals..................................................................12
Characters.................................................................12
Move......................................................................21
Moving Through Friendly Models...............................21
Stand Up From Prone................................................21
Difficult Terrain...........................................................21
Impassable Terrain ....................................................21
Support Units.............................................................12
Structures And Collosal Creatures ...................12
Model Profile........................................................12
Extra Equipment And Special Rules..........................13
Sample Profiles .........................................................13
Terrain Barriers..........................................................21
Enemy Attack Zones..................................................21
Weapon Profile....................................................14
Armour Values.....................................................15
Coherency Check ......................................................21
Charges .....................................................................21
Fear Causing Models.................................................22
Magic Items..........................................................15
Getting Started ....................................................15
Charging Fear Causing Models .................................22
Being Charged By Fear Causing Models...................22
Command Test Modifiers...........................................22
Points Values.............................................................15
Setup.........................................................................15
Agreed Layout Of Terrain ..........................................15
Momentum Attack......................................................23
Movement Abilities.....................................................23
Movement Ability Table..............................................23
Alternate Placing Of Terrain ......................................15
Rolling Dice, Low Is Good .........................................16
Deployment Zones ....................................................16
Masterful Hit.........................................................23
Fumbles................................................................23
Positioning Models ....................................................16
Reserve Units............................................................16
Extra Attack Fumbles.................................................23
Fumbles And The Unerring Ability .............................23
Close Combat ......................................................24
Infiltrating Units..........................................................16
Turn Sequence ....................................................17
Initiative, The Tide Of Battle ......................................17
Who Can Fight Who...................................................24
Striking The Enemy....................................................24
Unit and Model Activation..........................................17
Compulsory Effects....................................................17
Remove Counters......................................................17
Close Combat Modifiers.............................................24
Attacks Against Very Large Targets...........................24
Combat Assistance....................................................25
Victory Conditions..............................................18
Casualty Count..........................................................18
Parry ..........................................................................25
Voluntarily Retreating From Combat..........................25
Extended Reach Weapons ........................................25
Scenario ....................................................................18
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Page 3
September 2007 v2.5a
No Quarter : Fantasy Wargames
Pushback...................................................................26
Morale...................................................................36
Wrapping Round........................................................27
Armour Saves......................................................28
Command Test Modifiers...........................................36
Panic Table................................................................36
Armour Modifier.........................................................28
Penetration Modifier...................................................28
Optional Rule: The Lucky Save .................................28
When To Move A Retreating Unit ..............................37
Prone Panicked Model...............................................37
The Effect Of Being Panicked....................................37
Armour Resilience .....................................................28
Damage ................................................................28
Attacking A Panicked Unit..........................................37
Attacking A Terrified Unit ...........................................37
Rallying.................................................................38
Wounding The Target................................................29
Removing Casualties.................................................29
Being Knocked Prone.........................................29
Failing To Rally ..........................................................38
Hold Actions ........................................................38
Follow Up Movement..........................................29
Multiple Dice Rolls..............................................29
Response Shooting....................................................38
Receive A Charge......................................................39
Flee From A Charge ..................................................39
Ranged Combat...................................................30
Line Of Sight..............................................................30
Magic.....................................................................40
Casting A Spell ..........................................................40
Measuring Range ......................................................30
Ranged Attack Modifiers............................................30
Aiming........................................................................30
Concentrating.............................................................40
Initiates And Neophytes.............................................40
Spell Chants (Rituals And Rites)................................40
Cover.........................................................................30
Target Selection And Priority.....................................31
Dividing Shots............................................................31
Template Effects........................................................40
Resisting A Spell........................................................40
Upkeep ......................................................................41
Shooting Into Close Combat......................................31
Throwing Grenades ............................................32
Cancelling A Spell In Play..........................................41
Killing A Magic User...................................................41
Magic Relationships...................................................41
Deviating Grenades...................................................32
Grenade Fumbles......................................................32
Combined Grenade Attack ........................................32
Teardrop Templates............................................33
Spell List ....................................................................42
Armoury................................................................43
Use Cost For Teardrop Templates ............................33
Support Weapons ...............................................34
Hand Weapons ..........................................................43
Ranged Weapons ......................................................44
Support Weapon Profile.............................................45
Support Weapon Crew ..............................................34
Support Weapon Movement......................................34
Support Weapon Armoury .........................................45
Abilities.................................................................46
Traits.....................................................................51
Support Weapon Uses Per Turn................................34
Use Cost For Support Weapons................................34
Loading A Support Weapon.......................................34
Equipment............................................................54
The Unexpected Enemy......................................55
Burst Fire (Number of Dice).......................................34
Projectile Travel (Distance In Inches)........................34
Blast Templates.........................................................35
Creating A Profile ................................................58
Action Values.............................................................58
Blast Template Deviation...........................................35
Knocked Prone By Ranged Attacks...........................35
Indirect Fire................................................................35
Ranged Attack Values ...............................................58
Close Combat Values ................................................58
Strength Values .........................................................59
Loss Of Crew.............................................................35
Support Weapon Availability......................................35
Mounted Support Weapons.......................................35
Toughness Values .....................................................59
Wound Values............................................................59
Command Values ......................................................59
Armour Values ...........................................................59
Shield Cost......................................................................59
Shooting at Support Weapons...................................35
Armour Saves And Damage......................................35
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Page 4
September 2007 v2.5a
No Quarter : Fantasy Wargames
Barding Cost / Armoured Mount......................................60
Strength To Area Effect Ratio....................................67
Natural Armour Values ..............................................60
Armoured Mount........................................................60
Armour Variations......................................................60
Creating Grenades ..............................................67
Grenades With Knock Prone .....................................67
Weapon Special Rules ........................................68
Adding Armour Resilience .........................................60
Weapon Selection .....................................................60
Selecting Abilities ......................................................60
Penetration Modifier Points Cost................................68
Knock Prone Points Cost...........................................68
Burst Fire Points Cost................................................68
Indirect Fire Points Cost.............................................68
Selecting Traits..........................................................60
Selecting Negative Abilities Or Traits.........................61
Selecting Equipment..................................................61
Projectile Travel Points Cost......................................68
Save (x2) Points Cost ................................................68
Extra Wound Points Cost...........................................68
Ability, Trait And Equipment Maximums ....................61
Standard Bearers and Musicians...............................61
Army Battle Standard.................................................61
Comments On Creating Weapons .............................68
Profile Creation Summary ..................................69
Close Combat Weapon Profiles.................................71
Core And Elite Points Values.....................................61
Maximum Number Of Elite Models............................62
Ranged Combat Weapon Profiles..............................71
Sample Profiles....................................................72
Magic User Points Values..........................................62
Special Combination Models .....................................62
Creating Chariots.......................................................63
Human Men At Arms..................................................72
Wood Elf Archer.........................................................72
Fallen Elf....................................................................72
Chariot Crew And Overrun ........................................63
Calculating Combination Models ...............................63
Predefined Army Lists................................................63
Dwarf .........................................................................72
Orc Bruiser.................................................................72
Goblin Archer.............................................................73
Comments On Creating Profiles................................64
Close Combat Weapon Creation .......................65
Close Combat Strength Bonus ..................................65
Ogre Freebooter ........................................................73
Skeleton Warrior........................................................73
Craven Ghouls...........................................................73
Penetration Modifier Points Cost ...............................65
Extended Reach Points Cost.....................................65
Ranged Weapon Creation ..................................65
Wolverine Predator ....................................................73
Giant Eagle................................................................74
Chaos Warrior............................................................74
Ranged Combat Strength..........................................65
Maximum Range Points Cost ....................................65
Growler One Horn......................................................74
Wight Lord On Zombie Dragon..................................74
Cards, Counters & Templates............................75
Range Modifier Points Cost.......................................65
Support Weapon Creation..................................66
Support Weapon Chassis Profile...............................66
Support Weapon Strength Points Cost......................66
Support Weapon Use Cost........................................66
Mutations ...................................................................75
Fire Aspect.................................................................76
Water Aspect .............................................................77
Earth Aspect ..............................................................78
Wind Aspect...............................................................79
Support Weapon Range Points Cost.........................66
Range Modifier Points Cost.......................................66
Area Effect Points Cost..............................................66
Light Aspect...............................................................80
Dark Aspect ...............................................................81
Activation Counters....................................................83
Strength To Range Ratio...........................................66
Strength To Area Effect Ratio....................................66
Teardrop Template Creation..............................67
Teardrop Templates...................................................84
Blast Templates .........................................................85
Spell Templates .........................................................87
Chassis Or Creature..................................................67
Teardrop Weapon Strength Points Cost....................67
Teardrop Template Use Cost ....................................67
Teardrop Template Points Cost.................................67
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Page 5
September 2007 v2.5a
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